Lesson 5: Product Design

45–60 minutes Windows PC, Browser, Paint

Today you will…

Equipment Needed

Key Vocabulary

ProductSomething useful that solves a problem for a user — an app, tool, or system.
PrototypeAn early version of a product, used to test if the idea works.
EvaluationJudging how well something works — looking at strengths and weaknesses.
Target UserThe person who would use your product.

Starter Activity (5 minutes)

Brainstorm: Think of 3 real-world problems that could be solved by a computer that can recognise images. Write them below.

Example ideas: Sorting recycling (plastic vs paper vs glass), identifying dog breeds, spotting weeds in a garden, reading handwritten numbers, sign language recognition, checking if PPE is being worn.

Main Tasks

Part A: Plan Your Product

Choose one idea and plan your product. Fill in the design sheet below:

My AI Product Design Sheet

Support: Students who struggle to choose can use one of the brainstorm ideas from the starter. Have a few pre-made suggestions on the board. Encourage simple, achievable ideas (2–3 classes max).

Part B: Build Your Prototype

  1. Create your training images in Paint. Draw at least 10 images per class. Save them in organised folders inside TM_Lesson5.
  2. Open Teachable Machine and create a new Image Project.
  3. Set up your classes and upload your training images.
  4. Train the model.
  5. Create separate test images (at least 3 per class) and test your model.

Part C: Record & Evaluate

# Test Image Actual Class Prediction Correct?
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Evaluation

Common Mistakes & Quick Fixes

Challenge / Stretch Task

Create a poster (in Paint or on paper) advertising your AI product. Include: product name, what it does, who it's for, and how accurate it is.

Exit Ticket

Assessment focus: Look for students who can explain their product clearly, give a realistic accuracy figure, and suggest meaningful improvements (not just "make it better").

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