Build Your Buggy

Follow the steps. Tick each one off. Don't skip ahead!

Step 1 of 8 — 0% complete

Step 1

Check your kit

Tip everything out of the box. Tick off each item before you start. If anything is missing, ask a teacher BEFORE you go any further.

🤖
micro:bit ×2
one for the buggy, one for the remote
🔌
Kitronik motor board
the green board with screw terminals
⚙⚙
2 yellow motors + wheels
each motor has 2 wires
⚫
1 caster ball
this is your "third wheel"
🔋
3×AA battery pack
for the buggy (red + black wires)
🔋
2×AA battery pack
for the remote (white plug)
🪓
Chassis material
cardboard, acrylic or 3D print
🔨
Small screwdriver
for the motor terminals

Tick the box when you have it:

Step 2

Slot the micro:bit into the motor board

The micro:bit slides into the long gold "edge connector" on the Kitronik board. The buttons (A and B) must face up, away from the board.

Kitronik Motor Board
drop here
M1
M2
BAT
A B
edge connector (gold pins)

👉 Click the micro:bit, then click the slot

Things to check:

⚠ Warning: No batteries connected yet! Never plug in power while you are still wiring.
Step 3

Wire the LEFT motor to M1

Each motor has two wires. The colour does not matter — if the wheel spins the wrong way later, you just swap them. Loosen the screws on the M1 terminal, push the wires in, then tighten.

LEFT motor
M1 (left)
A
B

👉 Click a wire, then click a terminal (A or B)

Why this matters:

  • M1 controls the LEFT wheel.
  • Two wires → two terminals (it doesn't matter which goes in which hole).
  • If the wheel spins backwards later, just swap them.
Step 4

Wire the RIGHT motor to M2

Now do exactly the same for the right motor — but into the M2 terminal.

RIGHT motor
M2 (right)
A
B

👉 Click a wire, then click a terminal (A or B)

Quick check:

  • LEFT motor → M1   ✔
  • RIGHT motor → M2   ✔
  • Wires can't pull out when you tug them gently.
Step 5

Add the wheels and the caster ball

Push a wheel onto each motor's white shaft. The caster ball goes on the OPPOSITE end of the chassis — this is your "third wheel" so the buggy doesn't drag.

Chassis (top view)
?
?
motor board sits here
?
🛑
🛑
⚫

👉 Click a part, then click where it goes

Why a caster ball?

  • Two motors = two driven wheels at the back.
  • The ball spins freely in any direction so the front of the buggy can swing.
  • Without it, the buggy would drag and not turn properly.
Step 6

Plug in the buggy battery

ONLY now plug the 3×AA pack into the BAT terminal on the Kitronik board. Red wire = +, black wire = −. Get this the wrong way round and you can fry the board!

BAT
+
−
3×AA
red  +
black  −

👉 Click RED then click +. Then click BLACK then click −.

Safety check:

  • Red → +
  • Black → −
  • Switch on the battery pack only AFTER your teacher has checked the wiring.
⚠ Wrong polarity = damaged board!
Step 7

Build the remote

The remote is the SECOND micro:bit, on its own. Plug the 2×AA battery pack straight into the white JST socket on the back. That's it — no motor board on this one.

A B
JST
2×AA
JST plug

👉 Click the JST plug, then click the socket

Remember:

  • The remote has NO motor board.
  • Both micro:bits must be on the SAME radio group (your team number).
  • Buttons A and B will steer your buggy.
Step 8

Now design YOUR buggy

Your buggy must compete in three different events. There is no perfect shape — you have to choose what to focus on. Plan your chassis below.

🚀 Speed Sprint

Best with:

  • Light chassis
  • Big wheels
  • Weight centred between the drive wheels
  • Straight, narrow body

🏁 Manoeuvre

Best with:

  • Short wheelbase (turns tighter)
  • Narrow body (fits the gate)
  • Smaller wheels for control
  • Caster ball close to the wheels

🥊 Sumo

Best with:

  • Heavy — up to 500 g
  • Low front wedge / scoop
  • Wide stance for stability
  • Grippy tyres

Your team's choice:

Tick the trade-off you are willing to make. There is no right answer — you compete in all three events, so what's most important to your team?

Sketch your design (notes):

🎉 Buggy assembled!

Now head to the Code section and program it.