CS Multiplayer Quiz
Computer science revision as a live multiplayer quiz — play head-to-head in class or at home.
Open →Interactive Python chapters, theory topics, exam preparation, maths games and 45+ browser-based activities. All run directly in your browser, with no installs needed. Included with tuition, with free samples for everyone.
🔒 Most of this library is for BeanWise students. Every lesson includes full access, open for two weeks after your last lesson. Items marked Free sample are open to everyone. How to get access · Log in
Learn Python from scratch with interactive examples you can edit and run.
Introduction to programming concepts and writing your first Python code
🔒 MembersChapter 2 · Level 1Storing and manipulating data with variables
🔒 MembersChapter 3 · Level 1Getting user input and displaying results
Explore CS concepts visually with hands-on simulators and visualisers.
Step-by-step practice with help whenever you want it, and no timers.
Parsons puzzles and targeted practice for OCR and Edexcel exam papers.
Build answers from blocks covering all 7 questions (80 marks)
🔒 MembersExam appMCQs, matching, truth tables & Parsons puzzles (75 marks)
🔒 MembersExam appInteractive coding puzzles with drag-and-drop
Everything here is built by a practising teacher for real classes and is free to use in the classroom or at home: revision games, diagnostic questions, programming activities, block-based builders and club projects. It all runs in the browser, works on a phone, and needs no login.
Need more than self-study? BeanWise tuition uses these same tools in one-to-one and small-group sessions.
Quick, phone-friendly games for key terms and recall. Good for starters, plenaries and homework.
Computer science revision as a live multiplayer quiz — play head-to-head in class or at home.
Open →Interactive walk-throughs of real GCSE papers (Edexcel and OCR), question by question with instant marking.
Open →Seven short games in one place: True or False, Piñata, Unscramble, Sequence, Higher or Lower, Sort It and Key Terms. Works offline once opened, and teachers can load their own term lists from a CSV file.
Open →Read a clue or look at a picture, guess the key term, then answer a follow-up question to check you understand it, not just recognise it.
Open →Sort sixteen tiles into four groups of four, with four mistakes allowed. Pick a subject and find what links the terms.
Open →Trace adjacent letters to find hidden computer science terms. Choose a topic, difficulty and time limit, and teachers can add their own word lists.
Open →Convert hexadecimal to binary to unlock five doors. Three difficulty levels, optional hints, and a timer on the harder modes.
Open →Quizzes, games and quick guides for GCSE Computer Science topics, plus interactive OCR J277 lessons.
Open →The full Edexcel 1CP2 course: all six topics with notes, interactive code editors and revision activities.
Open →Level-up revision for Edexcel GCSE Computer Science Paper 2, with coins and progress as you go.
Open →Learn Spanish by playing noughts and crosses: answer a question to claim a square.
Open →Find misconceptions, explain one idea at a time, and practise.
A staged pathway through 80+ interactive topic pages: strong foundations, the grade 4 core, then the push to a 5. Every page has easy-read, calm-mode, one-step-at-a-time and read-aloud settings, and students tick topics off as they master them.
Open →Multiple-choice questions for the projector where every wrong answer reveals a named misconception. Includes presentation mode, printable worksheets, a quiz builder and a vote-discuss-revote team game.
Open →A short video on a single Maths or English idea, followed by practice questions with answers. Display settings for SEND, and teachers can share a link, worksheet or QR code for one topic.
Open →A worksheet library filtered by topic, starting with fractions, linear equations and simultaneous equations. Progress is saved on the device, and there is a separate teacher area.
Open →Learn by moving things: slide m and c to meet straight-line graph challenges (y = mx + c), and drag a triangle’s corners to hit targets for area, angles and perimeter. Hints included, and ticks show which challenges are done.
Open →Interactive visualisations for the ideas students find hardest to picture: the area model, Pythagoras, fractions and inequalities.
Open →Maths revision with an arcade-style interface and worksheets by topic.
Open →Practice questions with instant feedback, built as a simple static site.
Open →Python and pseudocode for OCR GCSE Computer Science, from first steps to exam practice.
Learn Python the Duolingo way: short streak-based challenges with Arcade and Practice modes.
Open →Learn object-oriented programming by playing — classes, objects and methods power a dungeon game.
Open →Short animated explainers for the CS ideas students find hardest to picture.
Open →Fifty marked Python exercises with badges, a block editor that writes and runs real Python, and a flowchart editor that converts between flowcharts and code and steps through execution. Built for OCR J277.
Open →A friendly mini-language for beginners: build programs from blocks, see the code they generate, then run and test it. Interface in English, Portuguese and Polish, with a KS3 block mode and a KS4 writing mode.
Open →A six-lesson course for OCR GCSE: identify inputs, processes and outputs, choose a construct, predict and build a Python solution, explain it, then apply it to a new problem.
Open →Interactive GCSE Computer Science lessons built on the PRIMM approach: Predict, Run, Investigate, Modify, Make.
Open →A browser-based Python environment for GCSE: console programs, Turtle graphics, a syntax helper, a live variable watch panel, and trace-table exercises that mark themselves.
Open →Write and run OCR GCSE pseudocode with Run, Step and Stop controls, worked examples, and panels showing output, variables and files.
Open →Write and run OCR Exam Reference Language and A-level pseudocode in the browser, stepping through line by line while a trace table fills in. The checker looks at logic, not exact spelling.
Open →A one-page Year 7 lesson on binary: interactive demos, a game and a mini quiz.
Open →Flowchart activities and a flowchart-to-code page for planning programs before writing them.
Open →Interactive activities for Edexcel GCSE: logic gates, SQL, sorting and trace tables.
Open →An App Inventor-style visual builder that runs in the browser and exports installable progressive web apps. No build step.
Open →Interactive KS3 exercises that help students understand code step by step.
Open →A GCSE Python course that runs in the browser with nothing to install: chapters with live code editors, theory pages, Paper 1 and Paper 2 practice and revision activities.
Open →Six lessons combining file handling and string functions, from guided to independent.
Open →Put jumbled lines of code in the right order to think logically about how programs are built.
Open →Block-based builders for the harder topics: classes, SQL, HTML and normalisation.
Teaching and revision resources for OCR H446 A-level Computer Science.
Open →Build Python classes and objects by dragging blocks, and watch each object appear as a card on the Object Bench. Covers attributes, constructors, getters and setters, and encapsulation.
Open →Assemble SQL queries from blocks, watch the SQL generate, and run it against a sample school database in the browser. Practice tasks are checked automatically, or type SQL by hand.
Open →Build a web page from visual blocks, with a checklist that tracks progress through set tasks.
Open →A lesson on organising tables: primary and foreign keys, then 1NF, 2NF and 3NF with examples, walkthroughs and practice activities.
Open →Gates, laws, Karnaugh maps, adders and D-type flip-flops with interactive practice. Covers OCR H446 and AQA 7517.
Open →Diagnostic assessments for AQA A-Level Physics (7408) to find strengths and weaknesses across the course.
Open →Hands-on projects for younger students and after-school clubs.
Hands-on Internet of Things projects — sensors, data and dashboards for club sessions.
Open →A year of Year 9 micro:bit projects, from first flash to full builds.
Open →An eight-week project to build and program a radio-controlled buggy from micro:bits, a motor driver and motors, ending in speed, manoeuvring and sumo events.
Open →A six-lesson primary unit on building image classifiers from hand-drawn shapes, with no coding, camera or microphone. Covers training, bias, testing accuracy and what AI can and cannot do.
Open →Hands-on physical computing for a school club: microcontrollers, sensors and robotics.
Open →Enrichment pages on climate, fake news, phones and social media, with English, maths and science links.
Open →A resource site for Black History Month.
Open →Build a complete ocean survival game in Scratch, with enemies, power-ups, health bars and multiple levels.
Open →Year 9 enrichment: master Microsoft Word by creating real documents, from CVs to newspapers and travel guides.
Open →Guides and generators for planning, AI in the classroom and inclusion.
Convert a PowerPoint into an interactive, shareable web handout in one step.
Open →Quick formative assessment tools for lessons — check understanding without marking overhead.
Open →A teacher's guide to practical AI tools and strategies that support all learners and save time.
Open →A CPD course on using AI tools to plan, save time and support students.
Open →Build customised AI prompts for your classroom in four simple steps.
Open →Build tailored AI prompts for neurodivergent learners, including autism, dyslexia and ADHD.
Open →Adapt resources for KS3 to KS5 so they are accessible to every learner.
Open →Draft a scheme of learning for a unit of work.
Open →Where GCSE Computer Science (Edexcel 1CP2) meets Maths, Science and Business, to strengthen understanding.
Open →Each project is a separate repository in the Computing-Hub organisation and is published as a folder of this site, so links are short and stable.
Everything here is free to use in the classroom. Teaching notes, answers and editable versions for member schools and tuition students are coming later.
One-to-one and small-group Computer Science and Maths tuition, in Jersey or online, from £50 an hour.